Integration Of Technologies In Physical Education And Sports Training
Farukh Yuldashev , Associate Professor Of The Department Of Social Sciences And Physical Education, Tashkent Institute Of Economics And Pedagogy, UzbekistanAbstract
The integration of technology into physical education (PE) and sports training represents a pivotal shift in pedagogical strategies, offering innovative approaches to enhance teaching and learning, student engagement, and performance assessment. This chapter delves into the multifaceted aspects of technology integration within the realm of PE, drawing upon the comprehensive data collected and analyzed in this study. It explores the types of technologies being adopted, the pedagogical approaches facilitated by these technologies, the challenges and opportunities they present, and the impacts on educational practices and student outcomes.
Keywords
Sports, educational creativity, modern technologies
References
Bennett, H. R., & Patel, S. K. (2019). The impact of augmented reality on learning in physical education settings. Journal of Educational Technology & Innovation, 12(3), 45-59.
Davis, L., & Thompson, R. (2018). Integration of virtual reality in physical education: A meta-analysis. Sports Science Review, 26(1-2), 77-88.
Edwards, S., & White, D. J. (2022). Professional development strategies for teachers in the digital age. Routledge.
Fisher, T. B., & Wu, C. (2021). Biometric wearables in sports training: A review. Journal of Sports Technology and Innovations, 5(4), 234-245.
Green, M. L., & Knight, J. P. (2019). Artificial intelligence in physical education: Opportunities and challenges. Physical Education Journal, 88(2), 112-124.
Harris, P. (2020). Longitudinal effects of technology-enhanced physical education on student fitness levels. American Journal of Sports Science, 38(3), 301-313.
Jackson, T. (2018). Funding models for educational technology initiatives. University Press.
Smith, J., & Zhao, Y. (2021). Data privacy in educational technology: Concerns and solutions. Journal of Digital Ethics in Education, 7(3), 205-219.
Young, M. T., & Benson, H. (2022). Virtual reality and augmented reality in physical education: A guide to implementation. Technology in PE Series, 1, 1-15.
Бокс: учебник для ин-тов физкультуры; под обоъ.ред. И.П. Дегтярева. - М.: ФиС, 1979. - 279 с.
Виленский М.Я., Горшков А.Г. Основы здорового образа жизни студентов: Учебное пособие. – Москва: Кнорус, 2012. – 239 с.
Лубышева Л.И. Социология физической культуры и спорта: Учеб. пособие. М.: Издательский центр «Академия», 2001. – 240 с.
Саломов Р.С. Спорт машғулотининг назарий асослари. – Т., Ўзбекистон давлат жисмоний тарбия институти, 2005. – 261 бет.
Сапожникова О. В. Фитнес: учеб. пособие; – Екатеринбург: Изд-во Урал. ун-та, 2015. – 144 с.
Article Statistics
Copyright License
Copyright (c) 2025 Farukh Yuldashev

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain the copyright of their manuscripts, and all Open Access articles are disseminated under the terms of the Creative Commons Attribution License 4.0 (CC-BY), which licenses unrestricted use, distribution, and reproduction in any medium, provided that the original work is appropriately cited. The use of general descriptive names, trade names, trademarks, and so forth in this publication, even if not specifically identified, does not imply that these names are not protected by the relevant laws and regulations.