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Use Of Game Technologies In The Process Of Professional Training

Authors

  • Shamsia Ismailova The Academy Of Public Administration Under The President Of The Republic Of Uzbekistan

DOI:

https://doi.org/10.37547/tajssei/Volume03Issue01-103

Keywords:

Game technologies, communication, research games,

Abstract

In this article possibilities of application of game technologies in professional training of students are opened, types of the games generally connected with future professional activity of today's students are designated and characterized; the factors promoting the effective organization of occupations with use of research, problem games and games of administrative character are defined. In article the technique of preparation and carrying out games is stated, requirements to observance of stages of game occupations are noted. The special attention is paid to need of communication of the scenario of game with the content of studied scientific disciplines and with real life situations. By the author value of application of game technologies for development of cognitive activity of students, increase of interest to a profession, strengthening of communication of theoretical knowledge and practical skills is emphasized.

References

Очилов М. Янги педагогик технологиялар – Қарши, “Насаф”, 2000.

Йўлдошев Ж.Ғ., Усмонов С.А. Педагогик технология асослари – Т. 2002.

Исмаилова Ш.К. Таълим жараёнида инновацион педагогик технологияларни қўллаш шартлари – Урганч, 2009.

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Published

2021-01-31

How to Cite

Shamsia Ismailova. (2021). Use Of Game Technologies In The Process Of Professional Training. The American Journal of Social Science and Education Innovations, 3(01), 595–599. https://doi.org/10.37547/tajssei/Volume03Issue01-103

Issue

Section

Social Sciences