★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★Open research. Global perspectives.
Management and Economics OPEN ACCESS

Valuation Waterfalls for Gaming Company In-App Purchases: An Integrated Strategic Approach

Anjali Kale
Ennov – Software Solutions for Life Sciences, USA
tajmei 2025
VOL. 7 / NO. 09 SEPTEMBER
VOLUME 7
ISSUE 09
YEAR 2025
PAGES 08-16

Abstract

In-app purchases (IAPs) have become the primary revenue stream in the mobile gaming industry, with complex valuation waterfalls determining how revenue flows through platform fees, publisher shares, developer royalties, and marketing costs. Accurate modelling of these waterfalls is essential for financial planning, investor reporting, and M&A negotiations. This research article introduces a structured framework for analysing IAP valuation waterfalls, focusing on gross-to-net revenue flows, platform commissions, bundling, and discounts. Traditional valuation models often fail to capture key dynamics like lifetime value (LTV), churn, and monetization cycles. To address this, we propose an enhanced approach that integrates user behavior analytics, cohort analysis, and probabilistic forecasting. The paper examines stakeholder incentives developers, publishers, platforms, and investors and uses real-world examples to show how different pricing models (e.g., loot boxes, subscriptions) impact waterfall efficiency. Comparative insights from markets like the U.S., China, and South Korea underscore the global relevance of this method. A practical guide and spreadsheet template support implementation, making the framework useful for CFOs and strategic planners.

Keywords

Valuation Waterfall In-App Purchases Gaming Industry User Lifetime Value Cohort Analysis Revenue Forecasting Global Gaming Market Strategic Finance

References

  1. App Annie, State of Mobile 2022: Market Insights Into App Economy, Monetization, and User Behavior, Data.ai, 2022. [Online]. Available: https://www.data.ai/en/go/state-of-mobile-2022/
  2. B. B. Rubens and L. McCartney, “Gaming revenue models and valuation challenges in digital platforms,” in Proc. 2021 Int. Conf. on Digital Economy and Innovation (ICDEI), pp. 112–118. [Online]. Available: https://doi.org/10.1109/ICDEI52452.2021.00022
  3. Statista, Global Video Game Market Value 2024, Statista Research Department, 2024. [Online]. Available: https://www.statista.com/statistics/292056/video-game-market-value-worldwide-platform/
  4. N. Kerr and M. Nieborg, “The global games market and platform capitalism,” Media, Culture & Society, vol. 43, no. 2, pp. 255–270, Feb. 2021. [Online]. Available: https://doi.org/10.1177/0163443720957881
  5. Newzoo, Global Games Market Report 2023: Trends and Revenues by Platform, Newzoo Insights, 2023. [Online]. Available: https://newzoo.com/insights/trend-reports/global-games-market-report-2023
  6. Unity Technologies, 2023 Unity Gaming Report: Trends in Monetization, Engagement, and Player Preferences, Unity Technologies, 2023. [Online]. Available: https://unity.com/resources/unity-gaming-report-2023
  7. PwC, Global Entertainment & Media Outlook 2023–2027: Video Games and eSports Insights, PricewaterhouseCoopers, 2023. [Online]. Available: https://www.pwc.com/gx/en/industries/tmt/media/outlook/segment-insights/video-games.html
  8. Adjust, Cohort Analysis: Guide to Understanding User Retention and LTV, Adjust GmbH, 2023. [Online]. Available: https://www.adjust.com/blog/cohort-analysis-guide/
  9. S. D. Patek and G. P. Kesidis, "Applications of Monte Carlo methods to revenue modeling in digital platforms," in Proc. 2022 Int. Conf. on Data Science and Advanced Analytics (DSAA), pp. 244–251. [Online]. Available: https://doi.org/10.1109/DSAA54363.2022.00038
  10. Mixpanel, Funnel Analysis in Mobile Apps: Understanding Conversion and Drop-Offs, Mixpanel Inc., 2022. [Online]. Available: https://mixpanel.com/blog/funnel-analysis/
  11. B. W. Bachelder and J. Choi, “User-level predictive modeling for mobile app monetization,” in Proc. IEEE Conf. on Big Data (Big Data), pp. 3456–3463, 2021. [Online]. Available: https://doi.org/10.1109/BigData52589.2021.9671427
  12. Microsoft, Create a Waterfall Chart in Excel, Microsoft Learn, 2023. [Online]. Available: https://support.microsoft.com/en-us/office/create-a-waterfall-chart-8de1ece2-1153-4b2f-8374-3cadf86663ef
  13. Sensor Tower, Mobile Game Monetization Benchmarks 2023, Sensor Tower Inc., 2023. [Online]. Available: https://sensortower.com/blog/game-monetization-benchmarks
  14. Newzoo, The Power of Subscriptions in Gaming: Market Trends and Business Models, Newzoo Insights, 2023. [Online]. Available: https://newzoo.com/insights/articles/subscription-gaming-market-trends-business-models
  15. Zynga Inc., Form S-1 Registration Statement (IPO Prospectus), U.S. Securities and Exchange Commission, 2022. [Online]. Available: https://www.sec.gov/Archives/edgar/data/1439404/000119312512000139/d252009ds1.htm
  16. Tencent Holdings Ltd., Annual Report 2023, Tencent Investor Relations, 2023. [Online]. Available: https://www.tencent.com/en-us/investors.html
  17. Netmarble Corp., Investor Presentation 2023: Strategic Direction and Financial Highlights, Netmarble IR, 2023. [Online]. Available: https://company.netmarble.com/en/investors