SHAMSIA ISMAILOVA. Use Of Game Technologies In The Process Of Professional Training. The American Journal of Social Science and Education Innovations, [S. l.], v. 3, n. 01, p. 595–599, 2021. DOI: 10.37547/tajssei/Volume03Issue01-103. Disponível em: https://theamericanjournals.com/index.php/tajssei/article/view/1289. Acesso em: 12 mar. 2025.