DANNY SCHUURMAN. Building Scalable Content Systems in Digital Entertainment: A Case Study of Blaza Plays. The American Journal of Interdisciplinary Innovations and Research, [S. l.], v. 7, n. 8, p. 59–65, 2025. DOI: 10.37547/tajiir/Volume07Issue08-06. Disponível em: https://theamericanjournals.com/index.php/tajiir/article/view/6575. Acesso em: 18 feb. 2026.